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Black Forest

510386981Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 29m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1000
+43
🇩🇪 Goths · Germany
866
+49
🇲🇽 Bengalis · Mexico
959
-17
🇵🇪 Celts · Peru
939
-43
Player eAPM Actions Feudal Castle Imperial Opening
23 682 12:13 18:55 — ⛏ Fast Castle
22 645 10:17 24:08 — ⚔ Archer Rush
21 620 11:12 15:36 — ⛏ Fast Castle
17 517 11:24 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,275 5,399 1,175 325 14,174 16,280
6,460 3,999 840 950 12,249 13,821
5,545 4,043 740 125 10,453 11,605
2,750 784 200 0 3,734 5,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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