AoeStats
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Hideout

510056423Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 49m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
707
+19
🇹🇷 Spanish · Türkiye
783
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,362 10:57 15:14 35:04 ⛏ Fast Castle
24 1,215 10:11 19:59 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,260 16,455 13,890 1,845 55,450 61,922
24,480 11,478 15,045 2,220 53,223 59,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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