AoeStats
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Arabia

507389032Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 25m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
830
+16
🇺🇸 Lithuanians · United States
796
+17
🇧🇷 Romans · Brazil
1000
-81
🇧🇷 Khmer · Brazil
649
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 496 12:33 — — ⚔ Scout Rush
18 466 12:27 — —
14 350 11:02 15:06 — ⛏ Fast Castle
13 333 12:22 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,565 3,196 1,225 750 9,736 10,737
5,665 2,945 0 285 8,895 10,874
3,925 1,845 1,900 650 8,320 8,502
2,680 3,060 50 430 6,220 6,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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