AoeStats
← Scarecrow

Arabia

510768468Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 31m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Franks · South Korea
1192
+21
🇦🇺 Mongols · Australia
1120
+12
🇫🇷 Tatars · France
1042
-11
🇪🇸 Franks · Spain
1040
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,751 10:03 16:13 — ⛏ Fast Castle
32 984 10:17 17:14 — ⛏ Fast Castle
25 794 10:03 19:40 —
15 477 9:28 20:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,200 6,074 4,245 200 19,719 20,776
9,390 5,480 1,790 200 16,860 18,448
7,700 7,145 670 850 16,365 19,610
5,280 3,415 340 100 9,135 10,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.