AoeStats
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Arabia

510744714Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Franks · South Korea
1161
+31
🇦🇺 Mongols · Australia
1098
+17
🇭🇰 Franks · Hong Kong SAR China
1119
-16
🇩🇪 Celts · Germany
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,564 9:45 18:27 33:22 ⚔ Scout Rush
30 1,304 10:26 20:20 31:00
29 1,260 11:53 19:40 35:40 ⛏ Fast Castle
25 1,069 13:24 21:58 41:53 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,770 14,669 5,485 1,600 41,524 46,993
19,775 10,795 7,265 1,500 39,335 44,963
17,265 11,510 6,800 2,150 37,725 48,966
11,950 9,093 2,675 2,305 26,023 27,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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