AoeStats
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Arabia

510733865Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 83m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Franks · South Korea
1086
+44
🇦🇺 Mongols · Australia
1064
+19
🇫🇷 Franks · France
1144
-19
🇫🇷 Shu · France
1123
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 4,931 10:23 14:52 48:45 ⛏ Fast Castle
40 3,367 11:22 19:27 47:06 ⛏ Fast Castle
36 2,990 11:07 20:44 41:17 ⚔ Scout Rush
32 2,663 9:59 22:14 41:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,195 43,526 16,725 3,450 126,896 138,384
44,670 51,489 13,200 2,350 111,709 119,645
36,315 19,850 20,825 5,760 82,750 85,166
30,620 26,270 19,195 3,450 79,535 103,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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