AoeStats
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Nomad

510306489Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 50m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1128
+13
🇵🇪 Saracens · Peru
1123
+14
🇰🇷 Franks · South Korea
1093
-37
🇦🇺 Mongols · Australia
1048
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,097 19:44 25:17 41:37 ⛏ Fish Boom FC
37 1,874 15:20 19:48 43:07 ⛏ Fish Boom FC
35 1,779 13:32 20:31 38:56 ⚔ Fish Boom into Scouts
18 906 16:38 26:50 — ⚔ Fish Boom into Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,270 27,458 15,780 3,425 79,933 82,110
23,410 12,330 8,850 1,050 45,640 53,672
17,125 14,961 8,435 3,230 43,751 46,912
7,235 9,465 1,885 200 18,785 23,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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