AoeStats
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Arena

510704976Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 19m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Ethiopians · Indonesia
1016
+16
🇩🇰 Mongols · Denmark
977
+17
🇮🇩 Franks · Indonesia
911
+20
🇩🇪 Khmer · Germany
885
+21
🇷🇺 Slavs · Russia
1061
-21
🇦🇷 Burgundians · Argentina
1060
-21
🇨🇳 Bohemians · China
960
-46
🇮🇩 Huns · Indonesia
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 767 10:56 14:36 — ⛏ Fast Castle
26 491 11:33 15:41 — ⛏ Fast Castle
19 374 11:08 — — ⛏ Fast Castle
18 342 9:51 15:35 — ⛏ Fast Castle
18 353 11:07 — — ⛏ Fast Castle
15 297 10:26 17:18 — ⛏ Fast Castle
13 245 10:51 — —
13 247 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,400 3,255 200 200 8,055 8,456
3,875 2,470 610 650 7,605 7,930
4,075 2,885 400 200 7,560 8,043
4,250 2,490 200 0 6,940 8,598
3,900 2,350 250 200 6,700 6,830
2,800 3,435 200 0 6,435 7,843
3,100 2,275 200 0 5,575 7,791
800 100 0 0 900 1,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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