AoeStats
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MegaRandom

507964655Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
972
+16
🇫🇷 Cumans · France
965
+17
🇨🇭 Spanish · Switzerland
961
+17
🇪🇸 Teutons · Spain
950
+17
🇬🇧 Chinese · United Kingdom
1022
-18
🇷🇴 Britons · Romania
1000
-54
🇹🇼 Byzantines · Taiwan
971
-16
🇹🇷 Sicilians · Türkiye
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,263 11:23 21:59 36:35 ⛏ Fast Castle
19 916 14:28 22:49 39:32 ⛏ Fast Castle
17 824 11:49 18:38 31:54 ⛏ Fast Castle
17 835 13:48 18:43 32:06 ⛏ Fast Castle
17 825 12:04 20:00 31:24 ⛏ Fast Castle
13 641 12:44 21:07 29:19 ⛏ Fast Castle
11 522 15:23 22:42 34:17 ⛏ Fast Castle
10 489 19:49 32:33 — ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,275 38,701 13,125 4,075 68,176 76,551
28,900 16,185 17,940 1,605 64,630 74,919
24,240 11,380 8,865 3,435 47,920 61,354
19,050 19,865 5,815 2,160 46,890 54,040
12,075 15,276 14,485 2,250 44,086 59,837
16,625 13,015 10,920 1,810 42,370 55,844
20,020 12,370 5,260 1,125 38,775 50,151
4,775 5,100 1,500 1,830 13,205 16,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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