AoeStats
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Nomad

508579485Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 46m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
639
+13
🇨🇱 Turks · Chile
622
+13
🇦🇺 Goths · Australia
607
+14
🇧🇷 Byzantines · Brazil
782
-66
🇧🇷 Portuguese · Brazil
471
-10
🇧🇷 Persians · Brazil
439
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 1,190 18:34 36:03 — ⚔ Archer Rush
21 970 22:23 40:08 — ⚔ Drush into Towers
20 932 17:01 38:29 —
14 643 18:24 28:37 40:13 ⛏ Fish Boom FC
14 647 17:34 25:01 30:37 ◆ FC into Fast Imp
10 461 16:14 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,775 10,275 4,925 300 24,275 33,392
9,150 8,311 3,990 895 22,346 22,661
6,750 12,415 1,080 1,100 21,345 22,522
12,300 4,055 2,990 750 20,095 21,144
5,125 10,051 1,110 225 16,511 17,472
5,435 4,931 2,405 100 12,871 15,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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