AoeStats
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Black Forest

508575198Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 35m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
571
+18
🇨🇴 Franks · Colombia
559
+18
🇨🇴 Turks · Colombia
555
+22
🇧🇷 Byzantines · Brazil
896
-114
🇧🇷 Portuguese · Brazil
484
-13
🇧🇷 Persians · Brazil
452
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,077 10:59 26:14 — ⛏ Fast Castle
23 797 14:37 25:00 — ⚔ Skirmisher Rush
20 704 11:46 20:55 — ⛏ Fast Castle
20 696 10:46 21:31 35:00 ⛏ Fast Castle
17 615 14:20 — —
16 546 12:16 21:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,125 6,531 2,295 0 15,951 21,347
6,775 5,620 1,810 1,190 15,395 18,045
7,220 5,532 1,485 975 15,212 17,304
6,900 5,595 1,275 595 14,365 19,837
5,570 5,985 1,090 650 13,295 17,099
3,375 7,764 250 195 11,584 12,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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