AoeStats
← Killer13347_tt

Yucatan

510945637Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 46m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
814
+17
🇺🇸 Spanish · United States
784
+18
🇨🇴 Chinese · Colombia
848
-18
🇺🇸 Goths · United States
826
-44
Player eAPM Actions Feudal Castle Imperial Opening
23 1,064 13:28 18:57 24:36 ◆ FC into Fast Imp
22 1,016 13:30 28:27 —
14 664 11:15 18:32 45:17 ⛏ Fast Castle
13 621 14:46 22:38 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,410 12,085 4,275 2,485 30,255 34,327
12,100 7,130 5,250 1,500 25,980 34,671
11,525 7,475 5,785 1,090 25,875 33,899
7,325 4,025 1,795 750 13,895 14,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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