AoeStats
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Nomad

510870725Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 51m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
958
+12
🇨🇴 Japanese · Colombia
886
+15
🇨🇦 Mongols · Canada
782
+21
🇿🇦 Japanese · South Africa
869
-43
🇿🇦 Vikings · South Africa
869
-43
🇺🇸 Goths · United States
869
-43
Player eAPM Actions Feudal Castle Imperial Opening
52 2,659 14:40 26:33 38:54 ⚔ Fish Boom into Scouts
26 1,340 33:48 — — ⚔ M@A into Archers
16 831 14:23 28:43 42:39 ⚔ Scout Rush
8 413 16:47 35:57 —
8 423 15:09 33:12 —
2 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,070 19,215 11,285 4,450 56,020 65,013
16,905 19,170 9,950 2,350 48,375 61,493
7,060 8,140 1,595 100 16,895 16,281
8,665 4,255 2,530 750 16,200 17,933
6,400 4,910 420 225 11,955 14,109
0 450 0 100 550 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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