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Socotra

505758338Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 30m 40s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1716
+9
🇲🇽 Persians · Mexico
1568
+15
🇨🇴 Magyars · Colombia
1546
+16
🇪🇸 Japanese · Spain
1116
+30
🇨🇱 Maya · Chile
1581
-19
🇳🇴 Italians · Norway
1537
-17
🇨🇱 Spanish · Chile
1512
-17
🇨🇱 Magyars · Chile
1508
-17
Player eAPM Actions Feudal Castle Imperial Opening
77 2,360 9:44 22:05 — ⚔ Archer Rush
58 1,776 10:13 15:47 — ⛏ Fast Castle
52 1,607 8:54 24:47 — ⚔ Scout Rush
47 1,453 8:08 20:04 — ⚔ Scout Rush
41 1,263 10:45 22:33 — ⚔ Archer Rush
39 1,183 9:44 24:00 — ⚔ Archer Rush
34 1,045 9:29 21:29 — ⚔ Scout Rush
29 883 14:08 24:41 —

Resources

Player Food Wood Gold Stone Spent Collected
12,050 4,289 3,100 200 19,639 20,942
5,935 7,519 4,005 125 17,584 17,938
8,340 5,880 2,200 200 16,620 17,633
5,310 6,459 3,955 230 15,954 17,591
8,360 4,788 2,475 200 15,823 16,948
6,125 5,794 1,430 750 14,099 15,927
6,705 4,056 2,050 750 13,561 14,788
6,605 5,016 885 715 13,221 13,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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