AoeStats
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African Clearing

504133981Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 0m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1512
+16
🇨🇱 Slavs · Chile
1495
+17
🇺🇸 Poles · United States
1342
+23
1333
+24
🇺🇸 Bulgarians · United States
1607
-24
🇺🇸 Italians · United States
1588
-23
🇺🇸 Persians · United States
1493
-19
🇨🇳 Sicilians · China
1367
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 15 — — —
59 15 — — —
59 15 — — —
55 14 — — —
43 11 — — —
35 9 — — —
31 8 — — —
12 3 — — —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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