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503268920Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 24m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1470
+15
🇦🇷 Britons · Argentina
1451
+16
🇩🇪 Tatars · Germany
1439
+16
🇨🇳 Franks · China
1405
+18
🇨🇱 Lithuanians · Chile
1514
-19
🇵🇪 Teutons · Peru
1485
-18
🇨🇱 Cumans · Chile
1422
-15
🇦🇷 Koreans · Argentina
1355
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,462 8:52 21:20 — ⚔ Scout Rush
45 1,086 8:22 20:14 — ⛏ Fast Castle
42 1,019 10:29 15:04 — ⛏ Fast Castle
41 1,006 9:05 — — ⚔ Archer Rush
30 718 10:56 24:05 — ⛏ Fast Castle
29 694 9:16 — — ⚔ Scout Rush
28 685 8:12 — — ⚔ Tower Rush
27 647 10:02 19:39 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,000 5,217 1,550 200 15,967 17,243
6,585 4,450 1,075 200 12,310 12,523
5,670 4,995 775 200 11,640 12,688
6,635 3,530 300 0 10,465 11,020
4,725 4,060 850 750 10,385 10,591
4,150 3,305 1,245 125 8,825 9,102
4,075 3,079 300 655 8,109 10,167
2,575 1,910 50 915 5,450 7,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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