AoeStats
← CLİNT EASTWOOD SS

Migration

506712130Analyzed
1v1 RM · 18d ago on Sep 14, 2026· 61m 42s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
743
+17
🇹🇷 Turks · Türkiye
754
-31
Player eAPM Actions Feudal Castle Imperial Opening
21 1,312 11:24 27:14 42:48 ⛏ Fish Boom
20 1,234 9:53 21:19 37:41 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,540 24,320 13,110 2,475 54,445 60,449
14,060 21,555 12,365 2,300 50,280 61,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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