AoeStats
← dragonfang75

Oasis

510241950Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 52m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1151
+18
🇲🇽 Magyars · Mexico
1139
+18
🇨🇳 Cumans · China
1103
+20
🇺🇸 Cumans · United States
1398
-27
🇺🇸 Mongols · United States
1194
-45
🇺🇸 Magyars · United States
968
-33
Player eAPM Actions Feudal Castle Imperial Opening
78 4,128 9:13 24:47 34:06 ⚔ Scouts into Archers
49 2,584 9:03 21:14 41:22 ⚔ Scout Rush
40 2,121 11:20 22:48 41:44 ⚔ M@A Rush
33 1,716 9:08 24:50 40:34 ⚔ Archer Rush
30 1,587 11:28 17:30 33:40 ⛏ Fast Castle
6 328 13:52 27:35 41:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,530 11,580 19,335 2,150 67,595 72,900
17,940 23,130 14,525 1,220 56,815 67,711
25,000 14,826 14,120 1,600 55,546 61,507
23,240 16,957 14,265 1,080 55,542 59,929
14,510 16,810 3,315 1,450 36,085 37,177
11,655 8,705 4,925 100 25,385 29,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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