AoeStats
← dragonfang75

Arabia

510236798Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
1252
+15
🇨🇱 Maya · Chile
1180
+18
🇨🇱 Slavs · Chile
1148
+19
🇺🇸 Ethiopians · United States
1423
-25
🇺🇸 Chinese · United States
1238
-44
🇺🇸 Magyars · United States
1000
-32
Player eAPM Actions Feudal Castle Imperial Opening
70 3,668 9:33 22:08 37:59 ⚔ Archer Rush
48 2,508 8:38 26:38 39:04 ⚔ Archer Rush
44 2,332 9:13 23:03 43:13 ⚔ Archer Rush
32 1,699 9:11 21:09 42:29 ⚔ Archers into Skirms
25 1,290 9:51 25:05 — ⚔ Scout Rush
7 364 11:50 26:05 48:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,685 23,757 15,240 1,730 56,412 59,156
17,570 18,839 11,090 1,955 49,454 56,646
12,905 17,765 10,060 920 41,650 44,165
21,050 10,701 9,425 425 41,601 43,581
14,510 11,250 10,500 875 37,135 41,435
12,990 6,890 6,175 100 26,155 33,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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