AoeStats
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Arena

510677733Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 45m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1799
+5
🇺🇸 Spanish · United States
1730
+7
1652
+10
🇹🇼 Ethiopians · Taiwan
1590
+12
🇺🇸 Koreans · United States
1585
-11
🇺🇸 Celts · United States
1520
-9
🇺🇸 Tatars · United States
1483
-7
🇦🇺 Bengalis · Australia
1465
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,312 10:25 13:59 28:19 ⛏ Fast Castle
49 2,218 10:48 14:46 31:19 ⛏ Fast Castle
46 2,068 9:03 16:33 28:12 ⚔ FC into Scouts
44 1,990 10:59 14:31 29:09 ⛏ Fast Castle
44 1,965 10:25 14:04 32:04 ⛏ Fast Castle
44 1,960 11:40 15:27 27:59 ⛏ Fast Castle
29 1,292 11:06 14:45 30:49 ⛏ Fast Castle
24 1,086 10:36 15:48 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,930 21,265 17,215 4,130 77,540 83,438
26,915 16,625 15,305 2,980 61,825 75,003
23,515 24,005 9,210 950 57,680 67,479
24,490 16,605 12,625 3,550 57,270 64,036
24,065 20,725 11,145 1,000 56,935 68,505
18,080 23,240 9,435 2,315 53,070 58,707
22,430 18,733 6,975 1,625 49,763 71,260
17,750 11,580 7,130 700 37,160 42,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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