AoeStats
← Fluffy Chirp

Arena

510670196Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 40m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1576
+14
🇺🇸 Cumans · United States
1565
+14
🇨🇦 Dravidians · Canada
1549
+15
🇻🇳 Aztecs · Vietnam
1490
+17
🇺🇸 Britons · United States
1602
-17
🇺🇸 Vietnamese · United States
1536
-16
🇺🇸 Tupi · United States
1497
-14
🇦🇺 Teutons · Australia
1478
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,087 9:55 13:37 29:05 ⛏ Fast Castle
46 1,847 10:57 14:29 30:54 ⛏ Fast Castle
35 1,414 11:28 15:30 35:37 ⛏ Fast Castle
34 1,385 10:56 14:27 28:46 ⛏ Fast Castle
31 1,248 10:27 14:05 33:05 ⚔ FC into Scouts
27 1,103 9:00 18:59 27:22 ⛏ Fast Castle
26 1,066 9:34 13:59 — ⛏ Fast Castle
25 1,019 11:58 16:28 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,490 15,640 12,080 2,500 55,710 60,533
21,455 14,845 12,615 1,605 50,520 56,957
18,860 18,390 8,530 3,895 49,675 54,731
21,285 13,735 7,510 1,835 44,365 46,821
12,245 12,747 7,195 880 33,067 40,011
14,210 7,160 8,370 850 30,590 38,121
14,430 11,005 3,570 855 29,860 32,727
12,040 8,905 2,960 1,740 25,645 28,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.