AoeStats
← Griphusinvictus

Lombardia

507822298Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 80m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1560
+10
🇫🇷 Saracens · France
1539
+11
🇳🇱 Britons · Netherlands
1463
+14
🇫🇷 Persians · France
1323
+21
🇸🇪 Persians · Sweden
1474
-16
🇭🇰 Spanish · Hong Kong SAR China
1426
-14
🇨🇭 Cumans · Switzerland
1408
-13
🇸🇪 Britons · Sweden
1396
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 4,113 11:59 16:47 38:29 ⛏ Fast Castle
46 3,699 12:56 16:34 33:03 ⛏ Fast Castle
45 3,634 10:50 15:05 37:09 ⛏ Fast Castle
45 3,613 9:20 20:53 36:11 ⚔ Scout Rush
41 3,321 9:53 17:18 37:05 ⚔ Archers FC
40 3,196 10:53 14:57 40:16 ⚔ FC into Archers
28 2,288 9:28 22:24 40:04 ⛏ Fast Castle
23 1,827 10:54 16:13 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
151,010 26,865 81,680 5,285 264,840 271,396
104,515 30,073 56,940 6,390 197,918 218,401
95,965 26,155 35,485 3,450 161,055 189,615
40,055 27,146 48,660 4,320 120,181 139,363
31,090 49,293 25,745 4,585 110,713 120,069
21,425 47,237 22,110 3,200 93,972 110,656
35,355 22,116 30,400 4,825 92,696 120,913
13,075 42,278 31,050 3,010 89,413 121,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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