AoeStats
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Arabia

507816568Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 28m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1461
+13
🇸🇪 Britons · Sweden
1409
+15
🇸🇪 Magyars · Sweden
1380
+16
🇸🇪 Wu · Sweden
1243
+22
🇨🇳 Ethiopians · China
1426
-18
🇵🇪 Japanese · Peru
1380
-16
🇨🇿 Lithuanians · Czechia
1378
-16
🇫🇷 Franks · France
1364
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 2,153 8:07 22:35 — ⚔ Scout Rush
66 1,901 9:35 24:18 — ⚔ Archer Rush
65 1,850 9:45 23:30 — ⚔ Archer Rush
57 1,647 9:05 20:11 — ⚔ Scout Rush
52 1,499 9:39 — — ⚔ Archer Rush
49 1,399 9:58 — — ⚔ Archer Rush
41 1,172 8:58 25:15 — ⚔ Scout Rush
39 1,109 8:19 23:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,310 4,366 2,470 0 16,146 16,239
8,460 4,206 2,800 200 15,666 15,783
7,185 4,514 2,025 100 13,824 14,377
5,075 5,911 2,735 100 13,821 15,174
4,400 4,073 2,210 155 10,838 11,982
6,015 3,914 475 100 10,504 10,934
3,550 4,360 2,010 0 9,920 11,202
2,910 3,613 1,490 125 8,138 9,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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