AoeStats
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MegaRandom

510247899Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 30m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
982
+15
🇨🇦 Khmer · Canada
982
+15
🇨🇦 Britons · Canada
964
+15
🇺🇸 Persians · United States
955
-44
🇺🇸 Slavs · United States
955
-44
🇺🇸 Magyars · United States
955
-44
Player eAPM Actions Feudal Castle Imperial Opening
55 1,682 10:48 24:04 — ⚔ Archer Rush
32 975 13:35 — — ⚔ Drush into Skirms
18 540 15:33 20:35 — ⛏ Fast Castle
16 493 11:52 21:11 — ⛏ Fast Castle
12 369 11:20 23:11 — ⛏ Fast Castle
10 312 11:48 27:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,830 5,260 2,735 750 15,575 16,003
7,100 5,467 985 850 14,402 18,237
6,545 4,205 300 400 11,450 13,771
4,875 3,235 1,390 0 9,500 12,287
4,925 3,225 1,150 100 9,400 10,530
3,655 1,875 165 125 5,820 5,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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