AoeStats
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Arena

510245486Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 28m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1031
+15
🇲🇽 Ethiopians · Mexico
1008
+15
🇲🇽 Franks · Mexico
1004
+15
🇺🇸 Persians · United States
1000
-45
🇺🇸 Slavs · United States
1000
-45
🇺🇸 Magyars · United States
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
61 1,728 10:45 15:04 — ⛏ Fast Castle
25 703 11:20 15:23 — ⛏ Fast Castle
22 631 12:12 — —
18 496 16:08 22:04 — ⛏ Fast Castle
18 516 9:57 17:24 — ⛏ Fast Castle
11 318 13:46 19:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,825 7,905 250 300 17,280 22,286
6,785 5,805 1,295 1,500 15,385 17,096
5,050 3,655 1,485 650 10,840 13,012
4,250 3,740 200 1,360 9,550 14,219
4,150 2,155 460 125 6,890 8,624
3,640 1,995 300 0 5,935 8,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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