AoeStats
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Lombardia

507528967Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 42m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1520
+13
🇹🇷 Celts · Türkiye
1494
+14
🇩🇪 Persians · Germany
1476
+14
🇹🇼 Khmer · Taiwan
1497
-16
🇹🇼 Celts · Taiwan
1437
-13
🇹🇼 Mongols · Taiwan
1394
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,307 9:25 23:46 40:29 ⚔ Archer Rush
55 2,326 11:32 15:24 42:06 ⛏ Fast Castle
50 2,094 10:30 15:21 37:41 ⛏ Fast Castle
48 2,019 9:35 19:43 36:15 ⚔ Scout Rush
47 1,982 9:45 22:47 — ⚔ Archer Rush
41 1,748 9:38 20:47 37:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,990 9,730 16,745 1,150 53,615 55,521
21,860 11,201 6,895 4,050 44,006 45,606
20,915 8,736 7,015 850 37,516 38,314
13,055 12,095 7,705 1,820 34,675 37,284
13,285 9,761 3,790 2,040 28,876 31,462
10,800 9,035 5,945 1,540 27,320 28,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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