Arabia
508443216Analyzed1v1 RM
·
8d ago on Sep 22, 2026·
32m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
kill.kaNe's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 648,342 analysed 1v1 players on Arabia.
ljubob
D
Feudal Age
12:34
vs 9:49
btm 5%
Castle Age
30:25
vs 21:49
btm 2%
Imperial Age
—
vs 38:59
btm 0%
eAPM
16
vs 39
btm 6%
First military
17:38
vs 10:33
btm 9%
▼
Slow Feudal Age at 12:34 — slower than 95% of analysed players on Arabia
▼
Slow Castle Age at 30:25 — slower than 98% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 17:38 (Scout Cavalry) — later than 91% of analysed players on Arabia
▼
Town centers idle 12:46 of the first 30:25 — keep villagers queued
kill.kaNe
D
Feudal Age
11:02
vs 9:49
btm 19%
Castle Age
25:11
vs 21:49
btm 13%
Imperial Age
—
vs 38:59
btm 0%
eAPM
15
vs 39
btm 5%
First military
13:05
vs 10:33
btm 22%
▼
Slow Feudal Age at 11:02 — slower than 81% of analysed players on Arabia
▼
Slow Castle Age at 25:11 — slower than 87% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:31 of the first 25:11 — keep villagers queued