Runestones
507995076Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
37m 57s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
kill.kaNe's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
marcos_daryl1990
C
Feudal Age
16:49
vs 10:15
btm 1%
Castle Age
24:01
vs 21:31
btm 22%
Imperial Age
30:18
vs 38:22
top 2%
eAPM
9
vs 34
btm 2%
First military
34:06
vs 11:31
btm 0%
▼
Slow Feudal Age at 16:49 — slower than 99% of analysed players on Runestones
▼
Slow Castle Age at 24:01 — slower than 78% of analysed players on Runestones
▲
Fast Imperial Age at 30:18 — faster than 98% of analysed players on Runestones
▼
Low eAPM (9) — busier hands win idle time back
▼
First military only at 34:06 (Trebuchet) — later than 100% of analysed players on Runestones
▼
Town centers idle 3:16 of the first 24:01 — keep villagers queued
kill.kaNe
D
Feudal Age
13:45
vs 10:15
btm 4%
Castle Age
23:35
vs 21:31
btm 26%
Imperial Age
—
vs 38:22
btm 0%
eAPM
17
vs 34
btm 12%
First military
16:09
vs 11:31
btm 21%
▼
Slow Feudal Age at 13:45 — slower than 96% of analysed players on Runestones
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 3:46 of the first 23:35 — keep villagers queued