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Lombardia

507884335Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 16m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1452
+14
🇦🇷 Saracens · Argentina
1450
+14
🇦🇷 Huns · Argentina
1421
+15
🇺🇸 Khitans · United States
1535
-20
🇺🇸 Lithuanians · United States
1359
-12
🇺🇸 Portuguese · United States
1319
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 1,009 8:58 — — ⚔ Scout Rush
60 990 8:59 — — ⚔ Scout Rush
51 850 10:58 16:01 — ⛏ Fast Castle
49 818 9:43 — — ⚔ Scout Rush
47 783 9:25 — — ⚔ Scout Rush
23 378 8:54 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,615 1,989 150 0 5,754 5,816
2,050 2,053 1,270 0 5,373 5,730
3,050 2,010 50 0 5,110 5,548
2,670 1,997 50 0 4,717 4,942
2,985 1,678 50 0 4,713 4,851
2,950 1,270 200 0 4,420 4,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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