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Lombardia

507196834Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 21m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1518
+11
🇲🇽 Mongols · Mexico
1485
+13
1451
+14
🇦🇷 Britons · Argentina
1425
-13
🇦🇷 Saracens · Argentina
1423
-13
🇦🇷 Huns · Argentina
1392
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,269 8:20 — — ⚔ Scout Rush
49 1,060 9:37 — — ⚔ Scout Rush
46 998 8:53 — — ⚔ Archer Rush
33 704 9:36 — — ⚔ Scout Rush
23 489 9:38 — — ⚔ Scout Rush
20 441 8:50 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,220 3,314 1,290 0 8,824 9,567
5,100 2,994 350 0 8,444 8,881
5,210 2,439 350 0 7,999 9,055
4,100 2,674 50 125 6,949 7,527
2,200 2,620 1,810 250 6,880 7,791
3,250 2,148 50 0 5,448 6,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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