AoeStats
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MegaRandom

510358974Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 9m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1058
+13
🇧🇪 Italians · Belgium
1052
+13
🇹🇷 Chinese · Türkiye
1019
+14
🇪🇸 Persians · Spain
1000
+45
🇨🇴 Italians · Colombia
1013
-15
🇩🇪 Mongols · Germany
1005
-15
🇩🇪 Wei · Germany
959
-13
🇩🇪 Poles · Germany
951
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 447 — — —
24 230 — — —
21 198 — — —
18 170 — — —
16 152 — — —
11 103 — — —
10 99 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,510 715 70 0 2,295 2,397
1,350 475 50 0 1,875 1,750
1,450 250 0 0 1,700 2,300
1,050 600 50 0 1,700 2,279
1,200 350 50 0 1,600 2,127
1,100 450 50 0 1,600 2,033
900 455 0 0 1,355 1,247
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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