AoeStats
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Enclosed

506271866Analyzed
1v1 RM · 21d ago on Sep 13, 2026· 44m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Gurjaras · Russia
1045
+14
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
24 1,064 11:49 15:44 — ⛏ Fast Castle
24 1,073 8:55 17:17 31:59 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,970 9,045 7,935 955 34,905 37,728
13,930 11,290 6,710 875 32,805 37,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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