AoeStats
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African Clearing

510496432Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 26m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bulgarians · Hong Kong SAR China
991
+16
🇹🇷 Spanish · Türkiye
971
+18
🇨🇿 Bohemians · Czechia
1000
-51
🇨🇿 Khmer · Czechia
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
22 582 14:39 20:06 — ⛏ Fast Castle
19 489 14:37 19:20 — ⛏ Fast Castle
5 136 22:52 — — ⚔ Drush
5 138 18:01 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,130 1,875 510 1,150 9,665 10,099
4,300 2,210 1,080 750 8,340 8,963
2,025 1,495 230 240 3,990 3,444
1,500 800 120 100 2,520 2,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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