AoeStats
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Arabia

507802457Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 32m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
957
+13
🇲🇽 Tupi · Mexico
877
+17
🇨🇭 Khmer · Switzerland
891
-42
🇺🇸 Armenians · United States
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,273 9:34 26:26 — ⚔ Archers into Scouts
33 1,064 13:29 23:29 — ⚔ Skirms into Archers
24 777 10:31 25:07 — ⚔ Archer Rush
7 213 9:23 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,950 8,705 2,520 100 19,275 20,846
5,305 4,995 3,840 195 14,335 17,110
4,470 4,433 1,110 1,430 11,443 11,942
2,780 1,370 50 125 4,325 4,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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