AoeStats
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African Clearing

510862845Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1360
+9
🇨🇱 Mapuche · Chile
1229
+14
🇧🇷 Vietnamese · Brazil
1123
+19
🇧🇷 Mongols · Brazil
1123
+18
🇨🇭 Hindustanis · Switzerland
1230
-17
🇫🇷 Persians · France
1205
-16
🇩🇪 Italians · Germany
1167
-14
🇺🇸 Vikings · United States
1130
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,458 12:55 25:10 38:58 ⚔ Archer Rush
43 2,100 12:30 17:15 39:24 ⛏ Fast Castle
37 1,828 12:49 17:14 47:08 ⛏ Fast Castle
37 1,799 12:52 21:50 43:46 ⚔ Scout Rush
31 1,504 13:57 18:13 37:04 ⛏ Fast Castle
27 1,321 14:44 18:45 31:06 ⛏ Fast Castle
25 1,251 14:55 21:05 35:48
22 1,087 13:34 17:44 41:20 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,150 40,357 15,340 4,980 80,827 94,340
27,895 11,625 13,450 3,550 56,520 62,464
21,635 12,376 11,800 3,300 49,111 53,579
14,275 16,165 11,385 3,680 45,505 52,295
20,190 10,730 9,710 2,365 42,995 46,812
13,275 16,847 9,105 1,750 40,977 48,814
19,530 8,160 8,335 1,790 37,815 42,469
12,770 10,670 8,590 1,600 33,630 39,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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