AoeStats
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Black Forest

510727127Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 49m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1547
+9
🇦🇺 Japanese · Australia
1535
+9
🇦🇺 Khitans · Australia
1459
+12
🇨🇭 Vikings · Switzerland
1441
+13
🇻🇳 Teutons · Vietnam
1415
-12
🇪🇸 Romans · Spain
1405
-12
🇳🇱 Chinese · Netherlands
1346
-10
🇧🇷 Berbers · Brazil
1334
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,530 12:18 19:12 32:10 ⛏ Fish Boom FC
39 1,935 10:38 14:34 29:14 ⛏ Fast Castle
36 1,806 12:12 15:48 28:30 ⛏ Fish Boom FC
28 1,410 9:54 22:24 27:50 ⛏ Fish Boom FC into Fast Imp
28 1,410 10:13 23:35 37:53 ⚔ M@A into Fish Boom FC
28 1,391 11:34 18:08 32:35 ⛏ Fast Castle
23 1,162 10:49 22:13 29:22 ⛏ Fish Boom FC
20 992 10:49 16:16 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,610 21,505 14,665 1,500 72,280 86,051
15,900 30,381 15,270 3,640 65,191 86,605
14,870 28,580 12,910 3,500 59,860 80,495
20,565 17,050 14,555 3,550 55,720 76,835
20,720 15,195 15,655 2,150 53,720 61,460
22,400 17,780 8,525 1,175 49,880 55,587
19,125 13,089 7,910 2,715 42,839 51,882
12,650 12,930 7,755 2,340 35,675 61,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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