AoeStats
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Black Forest

508367071Analyzed
3v3 RM · 12d ago on Sep 22, 2026· 78m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
824
+12
🇨🇴 Goths · Colombia
770
+14
🇲🇽 Mongols · Mexico
766
+14
744
-14
🇺🇸 Bohemians · United States
728
-13
🇺🇸 Byzantines · United States
728
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 2,053 13:50 26:21 33:17 ⛏ Fast Castle
26 2,001 13:54 18:45 32:06 ⛏ Fast Castle
25 1,945 14:13 23:20 35:05 ⛏ Fast Castle
22 1,727 11:57 17:21 30:57 ⛏ Fast Castle
12 965 14:06 20:27 34:04 ⛏ Fast Castle
8 619 11:34 22:49 39:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,440 18,726 21,005 4,155 121,326 132,389
33,035 49,281 23,775 8,285 114,376 125,787
46,650 40,078 14,160 4,105 104,993 114,218
32,460 33,915 30,630 3,250 100,255 120,302
33,345 15,319 17,855 4,080 70,599 89,114
16,460 18,944 11,300 2,605 49,309 58,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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