AoeStats
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Black Forest

508348625Analyzed
3v3 RM · 12d ago on Sep 22, 2026· 24m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
713
+14
🇺🇸 Goths · United States
713
+14
🇺🇸 Japanese · United States
667
+15
🇦🇷 Bohemians · Argentina
737
-18
🇦🇷 Portuguese · Argentina
631
-13
🇦🇷 Byzantines · Argentina
607
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 476 12:28 18:54 — ⛏ Fast Castle
19 472 14:54 — — ⚔ Drush into Archers
17 426 15:39 21:44 — ⛏ Fast Castle
15 367 15:07 19:52 — ⛏ Fast Castle
15 366 14:56 19:59 — ⛏ Fast Castle
12 295 15:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,100 3,776 250 200 9,326 9,775
4,650 3,685 250 100 8,685 9,825
2,880 2,690 250 270 6,090 7,444
3,035 2,090 475 225 5,825 6,327
2,670 1,905 400 125 5,100 6,069
1,860 1,344 0 170 3,374 3,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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