AoeStats
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Arena

509791308Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
1434
+10
🇨🇳 Franks · China
1419
+11
🇺🇸 Koreans · United States
1367
+13
🇨🇳 Japanese · China
1359
+13
🇨🇴 Persians · Colombia
1383
-14
🇲🇽 Italians · Mexico
1296
-12
🇲🇽 Hindustanis · Mexico
1288
-11
🇲🇽 Celts · Mexico
1256
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,093 10:41 15:09 28:55 ⛏ Fast Castle
45 1,856 10:02 17:10 29:39 ⛏ Fast Castle
42 1,741 11:36 15:34 20:37 ◆ FC into Fast Imp
36 1,474 10:55 15:32 32:34 ⛏ Fast Castle
35 1,435 10:57 14:52 27:54 ⚔ FC into Archers
32 1,308 11:00 14:43 30:25 ⛏ Fast Castle
28 1,160 10:10 14:52 28:56 ⛏ Fast Castle
20 833 10:45 15:37 26:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,490 16,218 14,160 1,600 58,468 62,088
22,345 10,330 15,245 1,700 49,620 54,886
15,245 19,450 10,725 3,100 48,520 59,230
18,100 10,620 7,420 3,550 39,690 47,635
17,280 8,895 7,350 2,005 35,530 44,570
9,750 9,980 4,840 305 24,875 26,456
11,060 8,890 3,615 1,095 24,660 27,694
9,455 10,710 3,205 1,205 24,575 24,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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