AoeStats
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Black Forest

510343295Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 52m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
743
+16
🇪🇨 Mongols · Ecuador
705
+25
🇨🇳 Teutons · China
761
-44
736
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,425 12:21 18:08 33:43 ⛏ Fast Castle
26 1,382 13:18 21:10 38:36 ⚔ FC into Scouts
21 1,112 12:19 17:42 36:03 ⛏ Fish Boom FC
9 486 13:45 21:49 42:23 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,425 29,484 14,975 3,035 66,919 77,472
36,525 9,810 7,065 2,805 56,205 65,994
23,655 12,311 11,735 1,470 49,171 60,876
18,030 8,758 4,340 1,130 32,258 34,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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