AoeStats
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Arabia

510332165Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 57m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
768
+33
736
+14
🇪🇸 Bulgarians · Spain
712
-14
🇪🇸 Hindustanis · Spain
657
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,599 10:50 24:27 37:08 ⚔ Scout Rush
23 1,301 10:43 21:27 42:20
16 901 10:29 28:08 —
10 593 13:29 27:47 44:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,275 8,605 15,245 3,400 50,525 54,169
17,815 5,790 9,625 1,575 34,805 42,039
11,840 7,313 5,735 1,540 26,428 32,365
6,600 7,385 1,840 975 16,800 17,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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