AoeStats
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Black Forest

510328110Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 30m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bohemians · Romania
791
+16
🇺🇸 Malians · United States
731
+18
🇨🇳 Teutons · China
817
-49
752
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 634 12:04 18:06 — ⛏ Fast Castle
17 514 15:39 24:23 — ⛏ Fast Castle
9 276 12:32 20:19 — ⛏ Fast Castle
8 236 15:26 24:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,600 6,062 1,885 385 16,932 19,337
8,220 4,032 1,895 955 15,102 16,276
5,790 4,303 1,675 785 12,553 16,727
4,325 2,704 350 575 7,954 11,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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