AoeStats
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Lombardia

510129885Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 100m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Wei · Netherlands
818
+16
🇳🇱 Goths · Netherlands
789
+17
🇨🇳 Teutons · China
869
-52
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 3,066 13:03 27:10 35:56 ⚔ Scout Rush
21 2,110 11:58 27:12 38:43 ⚔ Archer Rush
17 1,750 12:09 21:58 43:48
10 1,052 14:02 28:27 35:52 ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
94,230 68,830 12,725 3,250 179,035 208,926
44,745 40,439 44,825 1,765 131,774 185,066
61,800 18,290 24,260 3,400 107,750 110,540
39,515 12,995 21,040 3,355 76,905 85,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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