AoeStats
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MegaRandom

510123486Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 51m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Jurchens · Indonesia
854
+16
🇮🇩 Saracens · Indonesia
791
+19
🇨🇳 Khmer · China
934
-65
781
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,036 13:03 22:43 36:41 ⚔ Scout Rush
17 862 14:30 21:14 32:09 ⛏ Fast Castle
13 651 10:22 20:13 38:30 ⛏ Fast Castle
8 413 13:17 23:36 29:01 ⚔ Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,070 17,230 12,670 2,415 51,385 65,196
17,460 8,755 14,035 3,755 44,005 53,418
16,495 9,300 11,310 1,425 38,530 50,437
17,355 10,295 9,110 1,400 38,160 40,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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