AoeStats
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Arena

510119051Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 35m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
928
+15
🇹🇷 Inca · Türkiye
881
+17
🇨🇳 Britons · China
1000
-66
🇨🇳 Shu · China
792
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,064 11:11 16:09 — ⛏ Fast Castle
24 843 12:35 21:33 — ⚔ Archer Rush
14 487 11:15 16:24 33:39 ⛏ Fast Castle
11 372 12:11 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,965 5,335 3,930 2,050 21,280 26,889
10,070 4,940 3,240 815 19,065 19,240
8,050 6,700 2,375 330 17,455 18,458
6,160 5,125 1,950 750 13,985 19,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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