AoeStats
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Fortress

509788225Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 54m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
829
+38
🇨🇳 Turks · China
769
+17
🇧🇷 Bohemians · Brazil
746
+18
🇺🇸 Bohemians · United States
692
+21
🇺🇸 Vikings · United States
901
-21
🇺🇸 Bohemians · United States
801
-18
🇺🇸 Hindustanis · United States
767
-17
🇺🇸 Britons · United States
732
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,360 8:37 16:50 28:50 ⛏ Fast Castle
23 1,244 8:59 18:55 31:43 ⛏ Fast Castle
21 1,163 6:42 11:32 28:55 ⛏ Fast Castle
21 1,148 8:04 13:58 27:47 ⛏ Fast Castle
17 920 7:24 12:36 27:18 ⛏ Fast Castle
15 849 7:35 13:41 26:56 ⛏ Fast Castle
14 752 7:41 18:20 42:10 ⛏ Fast Castle
11 614 8:10 18:44 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,975 13,535 23,775 2,300 82,585 94,428
37,495 24,575 12,145 1,060 75,275 87,375
26,225 25,020 17,425 810 69,480 83,954
24,535 19,375 18,670 2,025 64,605 87,447
18,135 21,845 12,835 1,900 54,715 81,109
18,695 21,045 11,105 2,035 52,880 60,296
20,320 13,216 8,470 4,075 46,081 49,044
10,465 13,555 8,200 960 33,180 36,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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