AoeStats
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Arabia

505333342Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 53m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
863
+13
🇦🇷 Britons · Argentina
854
+14
🇦🇷 Byzantines · Argentina
799
+16
🇹🇷 Britons · Türkiye
873
-44
🇹🇷 Persians · Türkiye
788
-14
🇹🇷 Huns · Türkiye
749
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,908 12:04 21:52 — ⚔ FC into Scouts
35 1,884 9:34 23:37 39:39 ⚔ Scout Rush
32 1,705 11:29 30:35 43:09 ⚔ Archer Rush
29 1,554 12:30 35:35 — ⚔ Scout Rush
15 803 10:05 21:04 — ⚔ Skirmisher Rush
13 718 9:31 19:54 39:21 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,610 9,737 13,965 2,255 47,567 58,791
14,350 14,975 10,205 1,625 41,155 47,198
12,675 11,986 9,045 1,400 35,106 43,410
14,180 5,135 1,745 1,400 22,460 28,002
7,890 6,760 380 100 15,130 16,050
8,375 2,519 340 265 11,499 11,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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