AoeStats
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Black Forest

505322130Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 56m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
890
+29
🇹🇷 Wu · Türkiye
808
+12
🇹🇷 Khmer · Türkiye
787
+13
🇹🇷 Byzantines · Türkiye
746
+14
🇵🇹 Hindustanis · Portugal
777
-14
🇺🇸 Portuguese · United States
728
-12
🇺🇸 Japanese · United States
713
-12
🇨🇴 Khmer · Colombia
653
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,307 12:35 21:42 38:05 ⛏ Fast Castle
18 1,029 13:33 21:04 34:33 ⛏ Fast Castle
17 960 13:33 24:06 40:17 ⚔ Skirmisher Rush
15 854 16:55 23:54 34:17 ⛏ Fish Boom FC
13 750 12:34 25:14 37:00 ⛏ Fast Castle
11 644 17:47 30:37 42:29 ⚔ Towers FC
9 514 11:15 25:10 33:14 ⚔ Fish Boom FC into Skirms into Fast Imp
5 285 22:28 34:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,505 14,225 22,345 950 69,025 81,175
25,260 18,630 6,690 4,340 54,920 59,118
25,980 11,642 14,330 2,900 54,852 68,226
12,450 22,035 15,685 3,500 53,670 88,369
20,905 16,144 6,540 4,720 48,309 51,810
21,505 9,191 13,595 2,240 46,531 59,503
15,905 11,651 10,940 1,510 40,006 51,654
9,445 4,655 2,065 2,250 18,415 22,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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