AoeStats
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Arena

507956937Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1386
+9
🇹🇼 Saracens · Taiwan
1337
+11
🇹🇼 Teutons · Taiwan
1260
+14
🇨🇳 Bohemians · China
1160
+17
🇹🇼 Turks · Taiwan
1244
-14
🇹🇼 Muisca · Taiwan
1226
-13
🇨🇳 Portuguese · China
1188
-12
🇭🇰 Magyars · Hong Kong SAR China
1186
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,654 10:09 15:28 27:00 ⛏ Fast Castle
49 2,468 10:35 14:10 31:09 ⛏ Fast Castle
43 2,156 9:54 16:11 39:10 ⛏ Fast Castle
41 2,059 10:19 14:08 42:14 ⛏ Fast Castle
33 1,688 10:29 14:34 24:08 ⛏ Fast Castle
28 1,402 10:44 14:47 34:25 ⛏ Fast Castle
27 1,366 12:31 16:36 21:06 ◆ FC into Fast Imp
25 1,286 11:13 15:10 38:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,705 23,625 25,060 1,900 74,290 85,221
17,495 13,675 15,060 2,700 48,930 50,101
18,185 13,278 12,240 275 43,978 50,963
18,385 12,340 6,700 5,600 43,025 47,300
17,915 8,444 12,235 3,135 41,729 44,722
12,810 11,694 6,145 2,885 33,534 37,306
13,945 13,050 4,515 1,070 32,580 36,539
10,175 7,710 4,475 795 23,155 23,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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