AoeStats
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Black Forest

504850593Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 59m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Portuguese · Czechia
802
+10
🇨🇿 Chinese · Czechia
741
+12
🇪🇸 Persians · Spain
675
+16
🇹🇷 Turks · Türkiye
886
-67
🇹🇷 Britons · Türkiye
617
-11
🇹🇷 Huns · Türkiye
480
-6
Player eAPM Actions Feudal Castle Imperial Opening
28 1,662 12:16 16:56 42:25 ⛏ Fast Castle
21 1,270 11:39 22:37 48:39 ⛏ Fast Castle
15 864 23:50 37:54 47:19 ⚔ M@A into Fish Boom into Towers
14 820 15:03 27:41 34:39 ⚔ Towers into Archers
13 772 12:43 22:36 37:47 ⚔ FC into Skirms into Archers
11 631 19:30 28:29 44:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,045 16,933 20,005 5,735 74,718 90,812
22,415 18,914 14,985 5,230 61,544 98,812
19,545 14,148 8,740 3,730 46,163 82,457
18,445 15,300 9,495 2,815 46,055 57,311
16,850 11,865 6,145 1,725 36,585 47,847
15,785 11,485 3,110 1,430 31,810 40,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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